(See my biography page for more information).


Publications:
Enhancing the Scenario: Emerging Technologies and Experiential Learning in Second Language Instructional Design

We describe an eight-week teaching intervention designed, through strategic interaction and digital and web technologies, to improve the communication skills of Japanese university students of English.

Article: Print

$US10.00

Article: Electronic

$US5.00
Game Camp: Out-of-School Language and Literacy Development

This book describes a unique out-of-school language and literacy program in which Japanese high school participants played video and board games to practice English communication skills and improve game literacy.

Book: Electronic

$US15.00

Book: Print

$US40.00
Video Games and Second Language Acquisition: Six Genre Case Studies

Video games' numerous dialogues, instructions and menus can be useful to second language learners. Students who play video games in their foreign language can experiment with interactive worlds and stories.

Book: Electronic

$US15.00

Book: Print

$US40.00
University Students' Experiences of Communicative TOEIC Activities

This project investigated students' experiences of specific classroom English activities designed to meet TOEIC test preparation, career preparation, and general English development goals.

Article: Print

$US10.00

Article: Electronic

$US5.00